
The mechanics are simple, when the third stage of a sugarcane grows the observer block sends a signal to the piston. Any material will work, but glass offers an attractive look and lets you more easily monitor the sugarcane farm for any malfunctions. Hostile and friendly mobs can sometimes wander into the machine and mess with it, so cover the exterior with blocks to prevent trespassing. In this design the piston that breaks the crops does not interfere with the observer causing a loop. All that’s left now is to plant your sugarcane and wait for it to grow. The design is a little less complicated than my fully automated melon farm. Layer 9ĭon’t forget the regular torches in the inner ring to light your automatic sugar cane farm up. Its a automated farm again this time for sugarcane. Layer 8įrom the other side, no real difference. Note the layer of quartz below the water.

There’s just a small difference between the first level and the rest, and that’s a protective block above the redstone. That’s all for the first level and collection, you can add your roof here if you only want one level or you can continue with more levels to your sugar cane farm.įinish the layer off with a square of building blocks right above the slime blocks, as shown beneath the water on the next picture. The three repeaters stabilizes the short-circuit signal into a single pulse. The redstone on top of the obsidian with a block in front creates a short-circuit which conveniently now works as a really small BUD. Redstone is next to be added to the sugar cane farm as you can see. NOTE: You can add regular torches in the inner ring corners to get that night time glow effect. Also make a U-shape with your building block as shown. Now add pistons, slime blocks, obsidian, and three repeaters, all set to four ticks pointing AWAY from the obsidian block (or furnace or other immovable block) and put a redstone torch on the obsidian block. NOTE: The outer most dirtblocks are not used for cane, they’re just a design choice Layer 5 Next add glass outside, sugarcane and an inner ring with two blocks pointing to the front as shown.
#AUTOMATIC SUGARCANE FARM CURCIT PLUS#
Layer 3Īdd some dirt, and add a layer of your building block of choice for an inside and an outside ring, plus an inner ring of water.

NOTE: Above the hoppers are half slabs, and above the chest is an upside-down stair.

Fluid being placed, from a bucket on the ground, or into a cauldron with a bucket or dripstone.Placing entities (from spawn eggs, as well as "blocks" the game considers entities like paintings).Activating buttons, levers, pressure plates, or tripwire hooks.Doors, trapdoors, and fence gates opening.Deactivating buttons, levers, pressure plates, or tripwire hooks.

Doors, trapdoors, and fence gates closing.Equipping armour, or placing it on an armour stand.Fuses (TNT being lit, Creepers getting ready to explode).Minecart moving, splashing (entering water, boats on bubble columns).Block state change (things an observer would detect, eg.It's also very handy for larger redstone contraptions with lots of moving parts - you can make it so the sensor is only triggered when you want it to be, as opposed to being set off by random pistons and dispensers. For the aforementioned trap, you can occlude all directions aside from the one you're expecting intruders to come from, to avoid setting off your own trap as you move around your base. In a similar vein, walking on carpet produces no vibrations, and placing or destroying wool doesn't either. Vibrations will always travel towards the sensor as the crow flies, so any vibrations that would have to pass through wool simply won't reach the sensor. This fancy term just means using wool to dampen vibrations and prevent a sensor picking them up, as wool is the only block vibrations can't travel through. Perhaps you don't always want your sculk sensor to direct vibrations, though - or maybe you only want to detect vibrations from a specific direction.
